


Any and all players keen to provide feedback are welcome in our Discord server of over 20k people where we have bug reporting, feedback requests, and community contests.” “Building ZERO Sievert with the community was always part of the plan, since the project's inception on Kickstarter. How are you planning on involving the Community in your development process? “I expect the price to increase slightly at the 1.0 release to reflect the added polish and content, and as a way to reward early adopters during the Early Access period.” Will the game be priced differently during and after Early Access? On top of this, the modular quest system has already been implemented, representing the core systems and gameplay loop.” “At Early Access release the game will have 5 procedurally-generated areas to scavenge and over 150 weapons and weapon customisation options. What is the current state of the Early Access version?
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“The full version of ZERO Sievert will have more maps/levels, more weapons and customisation options, and we're leaving our options open for additional features and control setups.” How is the full version planned to differ from the Early Access version? “While I don't have an exact date in mind, I'm expecting the Early Access period to run for about a year.” Fan feedback has played a major part so far in building a great game and strong community and I intend to continue that through to 1.0.”Īpproximately how long will this game be in Early Access? “From the start of the successful Kickstarter campaign my goal with ZERO Sievert has been to be as transparent as possible with the community and to make the best single-player extraction shooter I can.
